Hell Knight
Aid of Hatred - Increased chance for additional hit for skills:
-
Hellish Shield Throw - extra hit chance = 100%.
-
Templar Assault - Extra Hit Chance = 100% for 1 target.
Templar Weapon Mastery is a new passive skill.
- Phys. Atk. +15%
- Phys. Atk. +1000
- Phys. Skill Power +2%
- Shock Chance +15%
Templar Armor Mastery is a new passive skill.
- Phys. Def. +650
- Mag. Def. +500
- Shield Defense +20%
- Phys. Crit. Damage Received -35%
- MP Recovery Bonus +10%
- Bow Attack Resistance +15%
- Firearm Attack Resistance +10%
Help from Dark Panther
Added 15% critical hit chance (Critical hit possible).
Added skill learning levels and increased chance of triggering.
- Level 91 - 17% chance to proc.
- Level 92 - 19% chance to proc.
- Level 93 - 21% chance to proc.
- Level 94 - 23% chance to proc.
- Level 95 - 25% chance to proc.
Hellish Charge (new skill)
<Skill with shock effect>
- Attacks the target and surrounding area with a power of 5134 depending on Phys. Atk.
- Applies a stun with a certain probability.
- Ignores Defense
- Critical hit possible.
- PVP: Attacks up to 6 targets.
- PVE: Attacks up to 6 targets.
Hell Shield Throw (new skill)
- Attacks enemies with a power of 9021 depending on Phys. Atk.
<PVP effect>
-
Duration: 10 sec.
Phys. Crit. Chance of Skill Attacks -5%\Phys. Crit. Skill Damage -5%
<PVE effect>
- Duration: 10 sec.
- Phys. Def. -25%
- Ignore Shield Defense
- Ignore Defense 20%
- Critical hit possible.
- PVP: Attacks up to 6 targets.
- PVE: Attacks up to 6 targets.
Templar Assault (new skill)
The number of targets in PVE has been increased to 10.
An additional strike has been added.
The skill now deals double damage to all targets in PvE.
- Attacks with a power of 5891 depending on Phys. Atk.
- Ignore Shield Defense
- Ignore Defense 10%
- Critical hit possible.
<Special Ability>
- When using "Templar Assault", applies the Hellish Power effect to the character. Stacks up to 3 levels.
Hellish Might Lv. 1
- Duration: 8 sec
- Phys. Crit. Skill Attack Chance +3%
- Phys. Crit. Skill Damage +3%
Hellish Might Lv. 2
- Duration: 8 sec
- Phys. Crit. Skill Attack Chance +8%
- Phys. Crit. Skill Damage +8%
Hellish Might Lv. 3
- Duration: 8 sec
- Phys. Crit. Chance of Skill Attacks +15%
- Phys. Crit. Damage with Skills +15%
- Phys. Skill Power +1%
Help Hate
Added Skill Modification
<Modification +1>
- Phys. Atk. +7%
- Phys. Def. +100
- PVE Damage+6%
- Phys. Crit. Skill Damage +5%
<Modification +2>
- Phys. Atk. +10%
- Phys. Def. +100
- PVE Damage+10%
- Phys. Crit. Skill Damage +10%
<Modification +3>
- Phys. Atk. +15%
- Phys. Def. +100
- PVE Damage+15%
- Phys. Crit. Skill Damage +15%
Magnificent Shield
Improved Bonuses
- Skill Physical Crit Chance +3%
- Skill Physical Crit Damage +8%
- Shield Defense Ignore Negation 8%
- Critical Damage Received -4%
- PVE Damage +10%
Knight's Strength - Improved bonuses
- Phys. Atk. +3%
- Phys. Crit. Chance, Skills +3%
- Phys. Crit. Skill Damage +100
- Phys. Def. +1500
The effect depends on the value of Phys. Def.
<Phys. Def. less than 5000>
- Phys. Atk. +2000
- Phys. Atk. +4%
<Phys. Def. 5000~15,000>
- Phys. Atk. +2500
- Phys. Atk. +5%
<Phys. Def. 15,000-25,000>
- Phys. Atk. +3000
- Phys. Atk. +6%
<Phys. Def. 25,000 and above>
- Phys. Atk. +3500
- Phys. Atk. +7%
Skill Modification:
<Modification +1>
- Phys. Atk. +5%
- Phys. Crit. Chance with Skills +10%
- Phys. Crit. Damage with Skills +15%
- Phys. Crit. Damage with Skills +100
- Phys. Def. +2000
- Mag. Def. +800
<Modification +2>
- Phys. Atk. +8%
- Phys. Crit. Chance with Skills +15%
- Phys. Crit. Damage with Skills +20%
- Phys. Crit. Damage with Skills +100
- Phys. Def. +2500
- Mag. Def. +1200
<Modification +3>
- Phys. Atk. +15%
- Phys. Crit. Chance with Skills +20%
- Phys. Crit. Damage with Skills +30%
- Phys. Crit. Skill Damage +100
- Phys. Def. +3000
- Mag. Def. +2000
Lord of Hell (new skill)
-
PVE Damage +12%
Shock Chance +15%
<Special Ability>
- Mass Chain Lightning → Hellish Chain Lightning
- Increases skill range
- Increases pull effect.
Hellish Chain Strike (new skill)
Reduced cast range 900 → 700.
<Attraction Skill>
- Creates a huge flame that pulls the target and surrounding enemies to the center and deals damage with a power of 3350 depending on Phys. Atk.
- Ignore Defense 15%
- Critical hit possible.
- PVP: Attacks up to 10 targets
- PVE: Attacks up to 10 targets
Chain Strike
Modified:
Increased skill land rate.
Cooldown in PVE 2 sec.
Cooldown in PVP 10 sec.
Chain Strike: Shock
Modified:
Cooldown in PVE 2 sec.
Cooldown in PVP 8 sec.
Shield of Faith
Modified:
Cooldown changed from 900 sec. to 300 sec.
Vengeance
Modified:
Cooldown changed from 900 sec. to 300 sec.
Provoke Aura
Modified:
Activated Skill - when activated provokes nearby monsters.
Insane Crusher
Modified:
Fixed skill cooldown 60 sec. → 30 sec.
Помешанный Сокрушитель
Modified:
Skill cooldown 30 sec. Not fixed.
Massive Chain Strike
Increased skill land rate.
Added levels 4 and 5 at character levels 87 and 90.
Hamstring
Increased skill land rate
Horror
Increased skill land rate.
Touch of Death
Increased skill land rate.